Wheel of Time Rules Manual

Getting Started / Character Creation

Getting Started

Character Creation

Five steps from blank sheet to table-ready — attributes, class, skills, craft, and talents.

Attribute Method 4d6 drop low · or point buy
Level 1 Talents 3 points
Must Spend Class · Craft · Phys
Next Attributes → Skills

Follow these steps in order. At level 1 you must spend one talent point in a class tree, one in a fighting style (weapon craft), and one in the physicality tree — those three spends are not optional.

Creation Steps

Work top to bottom; class choices unlock skills, hit points, and talent trees.

  1. Roll attributes — 4d6, drop the lowest die, six times. Assign the six totals to STR, DEX, CON, INT, WIS, and CHA. Or use point buy instead.
  2. Select a class and background storyClass overview. Background is narrative; class sets hit points, skill points, class skills, and progression.
  3. Select skills and roll hit points — both are determined by class. See Skills for ranks, caps, and cross-class costs.
  4. Select a fighting styleWeapon craft (or Channeling, with its own rules).
  5. Spend talent points — you start with 3. Spend 1 in your class tree, 1 in your fighting style / channeling, and 1 in the physicality tree. Details on Talent Points.

Optional: Point Buy

Instead of rolling — start at 8 in all six scores, spend 27 points. Average score ≈ 12.5.

  • Start with 8 in STR, DEX, CON, INT, WIS, and CHA.
  • Spend 27 points to raise scores using the cost table below.
  • Rolling instead allows higher (or lower) totals — point buy is consistency.
Score Point Cost
91
102
113
124
135
147
159

Wheel of Time RPG · Character Creation Rules manual