Wheel of Time Rules Manual

Getting Started / Skills

Getting Started

Skills

Ranks from skill points — class skills are cheap; cross-class costs double.

Per Level Class # + INT Mod
Starting Pool (per level) × 4
Class Rank 1 SP → 1 rank
Cross-Class 2 SP → 1 rank
Next Talent Points

Skills are competencies from class, profession, or background. Classes have preferred Class Skills; anything else is a Cross Class Skill at higher cost. Skill points arrive as you level.

Skill Points

Each class lists a skill-points-per-level number on its page.

  • Each level you gain Class skill points + INT Mod new skill points.
  • Starting skill points = (skill points per level + INT Mod) × 4. Example: Fortune Seeker with 8 SP/level and INT 14 (+2) starts with (8 + 2) × 4 = 40 skill points.
  • If leveling raises your INT Mod, use the new mod when gaining that level’s skill points.

Ranks, Caps & Costs

You cannot dump every point into one skill.

Class skill

1 SP → 1 Rank

Maximum rank = your level + 3. A level 1 character cannot exceed rank 4.

Cross-class skill

2 SP → 1 Rank

Maximum rank = your level + 2. Steeper cost for skills outside your list.

  • Many skills can be used untrained — add only the related attribute modifier (Climb with STR, Bluff with CHA, etc.).
  • Skills with () — Knowledge (), Craft (), Profession (), Speak Language () — need a specific focus (DM approval). Lean into background.

Trained Only

These cannot be attempted with zero ranks.

  • Animal Empathy
  • Craft (X)
  • Decipher Script
  • Handle Animal
  • Innuendo
  • Intuit Direction
  • Knowledge (X)
  • Open Lock
  • Pick Pocket
  • Tumble

Class Skills by Class

From each class page — open the class for hit points and progression.

Adventurer

Balance Climb Craft () Hide Intimidate Intuit Direction Jump Listen Move Silently Spot Wilderness Lore (The Waste) Tumble

Armsman

Appraise Climb Craft () Handle Animal Intimidate Jump Ride Swim

Fortune Seeker

Appraise Balance Bluff Climb Craft () Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Heal Hide Innuendo Intimidate Intuit Direction Jump Knowledge () Listen Move Silently Open Lock Perform () Pick Pocket Profession () Read Lips Search Sense Motive Spot Swim Tumble Use Rope

Hunter

Animal Empathy Climb Craft () Handle Animal Heal Hide Intimidate Intuit Direction Jump Knowledge () Listen Move Silently Pick Pocket Profession () Ride Read Lips Search Spot Swim Tumble Use Rope

Noble

Appraise Bluff Composure Consider Diplomacy Forgery Gather Information Heal Innuendo Intimidate Intuit Direction Knowledge () Listen Ride Sense Motive Speak Language ()

Wheel of Time RPG · Skills Rules manual