Wheel of Time Rules Manual

Getting Started / Leveling Up

Getting Started

Leveling Up

Talent points, skill points, and attribute bumps as you climb.

Each Level Talents + Skills
Attr Bumps 4 · 8 · 12 · 16 · 20
Extra Crafts Hybrid Fighting
Next Classes

As you level, your character gains talent points, skill points, and — at milestone levels — attribute increases. New fighting styles after the first cost Hybrid Fighting talent points.

What You Gain

Exact talent totals are on the Talent Points page.

  • Talent points — see Talent Points for the full table (3 at 1st, then +2 odd / +1 even).
  • Skill points — Class SP/level + current INT Mod each level. Details on Skills.
  • Class progression (attack bonus, HP, saves, defense) is on each class page.

Attribute Increases

One point into a single attribute at each milestone.

  • At levels 4, 8, 12, 16, and 20, increase a single attribute by 1.
  • That may raise an attribute modifier, channeling Potential (POT), or skill-related bonuses.

Additional Fighting Styles

DM approval and RP still apply.

  • Any class may take as many fighting styles as they wish (per DM approval and RP).
  • For every fighting style past the first, spend 1 Talent Point in Hybrid Fighting. Three styles means 2 points in Hybrid Fighting.
  • You may pick up new fighting styles after character creation by spending 1 Talent Point (DM approval). Full hybrid rules: Weapon Craft overview.

Wheel of Time RPG · Leveling Up Rules manual