Other Rules
Calamity
When a player is being intentionally aggravating — educate them with a roll.
Sometimes a player acts in an intentionally aggravating or antagonistic way toward the DM. A fun way to “educate stubborn players” is to let them roll on the Random Calamity Table.
Random Calamity Table
Roll d100 (or agree on a range). Results escalate quickly past 80.
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0–10
You stub your foot badly on an outcropping of earth. 2 subdual damage.
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11–20
Constant sweating has created chafing “down there”. 1d4 subdual damage.
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21–30
Sweat-induced chafing, combined with an inadequate job wiping your rear end, has led to extreme discomfort: 1d4 subdual, −3 initiative rest of day.
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31–40
You unwittingly unearth a hive of wasps when taking a leak off the path. They get inside your armor. 1d4 subdual. The ensuing flailing pulled several muscles: −3 to all Dexterity-based saves and skills for the rest of the day.
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41–50
Your stinky feet are even more sweaty than usual: sores and cankers make walking painful. Stop for the rest of the day, or continue taking 1d4 subdual per 2 hours of travel until resting overnight.
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51–60
Troubled dreams involving you, a mouse, and a basket of figs. Until next sleep, in any combat: −5 attack, and −10 defense when attacked from behind.
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61–70
Explosive diarrhea. Armor is totaled unless everyone within 15′ (you included) takes −5 distraction to attack and defense. −15 reputation, persuade, and intimidate. Plus, you stink.
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71–80
A passing wagon kicks a rock into your face. −1d4 HP. −5 defense the rest of the day unless someone with a healing kit passes an immediate Heal check DC 25.
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81–90
A meteor glances your head (1 HP). Narcolepsy until a full night’s sleep: each combat turn, Con save DC 12 +1 per Standard Action taken this encounter (or +2 per Full Action). Fail: fall asleep at start of turn; hitting the ground wakes you. You must spend the turn standing (Full Round — which adds +2 to the next DC…).
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91–95
Lightning from a clear sky. HP to 0. Allies need Heal DC 25 to stabilize — 9 attempts; each failure deals +1 damage. One Power healing costs 2d4 W/D.
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96–99
A bubble of evil possesses you and your group. DM controls you as you attack teammates. Fight until the first death.
Wheel of Time RPG · Random Calamity Rules manual