Wolf Brother
Affinity with wolves — benefits and complications as the wolf-self matures.
- 1 TP: Yellow eyes. +5 reputation, spot, listen, sense motive, intimidate, move silently. May be treated differently. Communicate with nearby wolves (Gather Information vs wolves). +2 Will. See in the dark outdoors.
- 2 TP: Enter the dream world to gather information (Gather Information in T’A’R’; poor checks may carry penalties).
- 3 TP: +10 spot/listen/sense motive/intimidate/move silently; +5 Will (replaces earlier bonuses to those). Cannot be blinded (smell/hearing → ~25% visibility). Gain Summon Wolfpack.
- Summon Wolfpack [0 Phys] · Standard: Summon Max Phys + 1 wolves. Shared HP 10×Max Phys; Defense 10+Max Phys; 1d6 bite at HAB. Enter from nearest edge; act right after you. Priority: closest shadowspawn, then your attackers. Don’t take space; targetable. One collective Standard Attack during one 80′ move.
- 4 TP: +1 STR and DEX; +2d4 HP. Enter T’A’R’ in the flesh when asleep. +20 Will while in T’A’R’.
- 5 TP — Dream Stalker [1 Phys] · Standard: Move via the dream to any place in LOS. Will vs T’A’R’ with +25 Wolf tree bonuses. DC 20 + 5 for each use of Dream Stalker. Fail: take subdual equal to the DC. May bring allies (they Will save without Wolf bonus).